![]() ![]() ![]() ![]() After a nuclear war that has laid waste to Russia, the remaining humans try to hide underground. Missile base? "Dark Ones"? Without a fast-paced introductory video describing the preceding events, those who didn't play the first part would not be able to follow the plot.Īs the title implies, "Metro" takes place in the tunnels of Moscow's subway system. After the conquest of the missile base D6 and the subsequent proceedings, we are supposed to locate the (allegedly) last survivor of the ominous "Dark Ones". Last Light continues the storyline told in its predecessor seamlessly. I honestly enjoyed the "bad" ending more at any rate.For the original German review, see here. I personally simply watched the "other" ending on Youtube and left it at that. The more you kill, the more likely you are going to get the "bad" ending. If I wanted the good ending I could ONLY skulk around and never get into any combat encounters. This was a problem with Dishonored as well. My opinion: I hate it when games force you into a certain playstyle in order for you to see a desired ending. The guide gives you ample amounts of specific chances throughout each level to gain moral points and warns of a few chances to lose morale points as well. You can find a decent step-by-step walkthrough on how to get the "redemption" ending in the Steam guides found HERE. In short, listen to every passive conversation going on, do good stuff, sneak around, don't kill anyone. If you think it would be a "nice thing to do", such as following and covering Anna until she is in her perch or shooting the "dogs" off of the "mama bear" at the end of that encounter, then do it.Listen to anyone playing an instrument themselves.Listen to any conversation that you think your character might gain information about the Metro from. ![]() Unfortunately you are forced to be "stealthy" throughout the game to get the Redemption ending. Here is a general synopsis for gaining good points, however read the walkthrough I've linked at the bottom for an in depth map of where and how to gain these points: The dark flash is the opposite and is accompanied by an ominous tone. Is the game now tracking actions it considers inhumane as well as humane? Is there an effect on gameplay or story depending on your humanity score? If the flashes I was getting are indeed for inhumane behavior, is there a way for me to know whether an action I am about to perform is going to be inhumane?Īs stated prior, light blue flashes equate to gaining "good" morality points, the flash is accompanied by whispers and water dripping sounds. While there is absolutely nothing wrong with killing Nazis, whimpering or not, the flash I saw after killing him seemed slightly different, and I, strangely, haven't seen a flash every time I killed a Nazi. The actions that seemed to trigger them were strumming a guitar (the game is nothing if not original), listening to the armory officer (why?), killing a Nazi as he was getting up from his cot and killing a whimpering Nazi that called his mother "easy" (not a direct quote). So far I've had a few flashes in Metro Last Light. In Metro 2033 the screen would flash when you did something humane, such as giving money to the poor or strumming a guitar, and you would get a special (non-canon) ending if your humanity was high enough. ![]()
0 Comments
Leave a Reply. |